technicallytechnically: (huckleberry cherry or rye)
jester ([personal profile] technicallytechnically) wrote2019-02-05 09:48 pm

character sheet

jester
Cleric, 7
Charlatan
CLASS & LEVEL
BACKGROUND
PLAYER NAME
Tiefling
Chaotic Neutral
RACE
ALIGNMENT
ART CREDIT
STATS
STRENGTH
16 ( +3 )
DEXTERITY
18 ( +4 )
CONSTITUTION
15 ( +2)
INTELLIGENCE
12 ( +1)
WISDOM
18 ( +4)
CHARISMA
12( +1)
bonuses/saving throws
PROFICIENCY
+3
STRENGTH
+3 ☐
DEXTERITY
+4 ☐
CONSTITUTION
+2 ☐
INTELLIGENCE
+1 ☐
WISDOM
+7 ☑
CHARISMA
+4 ☑
18
+4
ARMOR CLASS
INITIATIVE
58
7d8
MAX HIT POINTS
HIT DICE
skills
acrobatics
+4 ☐
animal handling
+4 ☐
arcana
+1 ☐
athletics
+3 ☐
deception
+4 ☑
history
+1 ☐
insight
+4 ☐
intimidation
+1 ☐
investigation
+1 ☐
medicine
+7 ☑
nature
+1 ☐
perception
+4 ☐
performance
+1 ☐
persuasion
+4 ☑
religion
+1 ☐
sleight of hand
+7 ☑
stealth
+4 ☐
survival
+4 ☐
passive wisdom
14
other proficiencies & languages
LANGUAGES
— Common, Infernal

WEAPONS/ARMOR
— Light Armor, Medium Armor, Shields, Simple Weapons

OTHER — Disguise Kit, Forgery Kit
weapon
atk bonus
damage/type
Handaxe
+7
1d6+4/slashing
features & traits

RACIAL TRAIT. Darkvision
Can see in dim light within 60 ft as if it were bright light. Can see in darkness as if it were dim light. Can't discern color in darkness, only shades of grey.

RACIAL TRAIT. Hellish Resistance
Resistance to cold damage.

RACIAL TRAIT. Infernal Legacy
Can cast Thaumaturgy. Can cast Hellish Rebuke (DC 12) as a 2nd level spell once; regain ability to do so on a long rest. Can cast Darkness once; regain ability to do so on a long rest.

DIVINE DOMAIN. Trickery
The Traveler grants divine spells and Channel Divinity. Channel Divinity can be used twice between rests. Trickery Domain spells are always prepared and do not count against number of prepared spells per day.

BLESSING OF THE TRICKSTER
Use action to touch a willing creature other than self to give advantage on Stealth checks for one hour or until used again.

CHANNEL DIVINITY. Turn Undead
Any undead creatures that can see or hear the caster within 30 feet must succeed a Wisdom saving throw, or be turned. A turned creature will attempt to run away from the caster at any cost; it will always take the Dash action, or if it cannot move it will take the Dodge action. If used on a weak undead creature, it will outright destroy them.

CHANNEL DIVINITY. Invoke Duplicity
As an action, create perfect illusion of self that lasts for 1 minute of concentration. Illusion appears in unoccupied space that can be seen within 30 feet. As a bonus action, can move the illusion up to 30 feet to a space that can be seen, but it must remain within 120 feet. Can cast spells through illusion, using own senses. When both caster and illusion are within 5 feet of a creature that can see the illusion, have advantage on attack rolls against that creature.

CHANNEL DIVINITY. Cloak of Shadows
As an action, become invisible until end of next turn. Invisibility ends when attacking or casting a spell.

SpellS
WIS
15
+7
spell casting ability
spell save dc
spell attack bonus
level four (1 slot)